![]() ![]() A number of indie games at that time became success stories that drove more interest into the area. The modern take on the indie game scene resulted in a combination of numerous factors in the early 2000s, including technical, economic, and social concepts that made indie games less expensive to make and distribute, but more visible to larger audiences and offered non-traditional gameplay from the current mainstream games. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute their products, later shifting to other software distribution methods with the onset of the Internet in the 1990s such as shareware and other file sharing distribution methods, though by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. The term is synonymous with that of independent music or independent film in those respective mediums. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. although surely another Nintendo Direct is happening sometime this month.An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ![]() Until then, I'm going to do my best to stop expecting to see Silksong again anytime soon. I want to be surprised again and again, just like I was in the first game, as I kept stumbling into new areas.Īs with Elden Ring's 2021 Summer Game Fest appearance, I think Silksong will be worth the wait when it does re-emerge. I want Silksong to preserve the same mystery that I felt in Hollow Knight: I really don't want to know how big the world will be or what kind of enemies I'll run into. When Silksong does come out, I expect it'll make a bigger splash than a Metroid sequel that was 20 years in the making.īut when will that be? Agonizing as the wait is, I'm okay with Team Cherry working away without the distractions of maintaining a development blog or tweeting out art or screenshots every few weeks. Metroid Dread kicked up a lot of comparisons, too, and I don't think it's too controversial to say that Hollow Knight's combat, art and level design are a cut above. I see a discussion thread from someone new playing it for the first time, and the takeaway is usually: I heard Hollow Knight was good, but I didn't think it would be this good. Since 2019, while Team Cherry has been hard at work on a sequel, Hollow Knight's prestige has only continued to grow. We're closing in on the same amount of time Elden Ring spent in silence. Since then, nothing-a year and a half without a scrap of new information. Then it was quiet for a year, until our sister publication Edge magazine ran a cover feature on Silksong in December 2020. It's understandable: Hollow Knight: Silksong was announced in February 2019 and shown a couple times that year. ![]() That sure feels like the Elden Ring subreddit after yet another disappointment, though there aren't quite as many poor souls posting in pain. ![]()
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